tjms-Christopher102

My topic is about Music.

My question that I am going to answer is: =Should violence in media entertainment be banned (video games, TV, movies, songs, Internet)?=

The three things I need to know to answer my question are: 1. Why do people want to stop violence in games? 2.How many games, songs, movies, shows, and websites are considered violent? 3.Do products that are violent sell more then products that aren't?

=Should violence in media be banned?=

Children and Media Violence
After children know what violence is, they can start to understand what is meant by media violence. You can ask children if they know the difference between emotional and physical violence. Threats and yelling can do nothing but hurt a child. How would you fell if someone calls you a name and then threatens you?
 * How do children respond to media violence?**

Violence in media definitly can affect your life. It takes up a lot of time. By the time you are age 70, you will have watched from 7 to 10 years of media violence. Violence in media can also cause you yourself to be a more violent and threatening person. Media violence is one of the main contributing factors in real life violence.
 * How does violence in media affect your life?**

Amount of Media Violence
There is not an exact number of total violent songs, movies, webites, ect. because hundreds are being added every day. But from the years of 1993 and 2001, the amount of media violence has increased by 378 percent. The physical violence has also increase by 183 percent. Which shows a connection between physical and media violence.
 * How many games, songs, movies, shows, and websites are considered violent?**

By the time a child reaches eighteen years old, they have witnessed on average 200,000 acts of violence including the act of 40,000 murders. Children from the ages 8-18 on average witness 44.5 hours of media per week which is 61/2 hours per day. Yes it is clear that violence does sell in the market. But also non or little amounts of violent games sell as well. One example of this is SIMS. It is an example of a game with little violence but it still sells in good profits.
 * How much media violence do children witness?**
 * Do products that are violent sell more then products that aren't?**

Is Voilence Good or Bad?
Violence is the act of causing pain to oneself or others. This can include in physical and emotional pain. People want to stop violence in games because of its effects. For defeneces of the game and for children. Violence has become very popular and corrupts your mind teaching you to kill in real life. Parents go can to parental controls and set a parental block using something called a v-chip. They can also not let there kids install them on to their computers or not buy them for game systems.
 * What is violence?**
 * Why do people want to stop violence in games and media?**
 * What can parents do to stop all of the media violence in media?**

Resources
http://www.iwebtool.com/what_is_media.html http://www.youthandviolence.com/flashsplash.html http://www.media-awareness.ca/english/resources/tip_sheets/media_violence_tip.cfm http://www.mediafamily.org/facts/facts_vlent.shtml http://parenting.ivillage.com/gs/gsfamdynamics/0,,465n,00.html http://www.youngmedia.org.au/mediachildren/05_07_violence_anderson.htm#top

I think that violence should be banned only if your parents don't allow it. If you can know the difference between media and phyiscal violence and not put them together, you should be fine.